********* Start testing of tst_query_structure *********
Config: Using QtTest library 6.13.0, Qt 6.13.0 (arm64-little_endian-lp64 shared (dynamic) debug build; by Apple LLVM 16.0.0 (clang-1600.0.26.3)), macos 14.8.5
PASS   : tst_query_structure::static=DynamicTree, dynamic=DynamicTree: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=DynamicTree, dynamic=DynamicTree: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=DynamicTree, dynamic=DynamicTree: CharacterController ground detection still works::cleanupTestCase()
PASS   : tst_query_structure::static=DynamicTree, dynamic=StaticTree: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=DynamicTree, dynamic=StaticTree: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=DynamicTree, dynamic=StaticTree: CharacterController ground detection still works::cleanupTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=StaticTree: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=StaticTree: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=StaticTree, dynamic=StaticTree: CharacterController ground detection still works::cleanupTestCase()
PASS   : tst_query_structure::static=DynamicTree, dynamic=NoStructure: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=DynamicTree, dynamic=NoStructure: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=DynamicTree, dynamic=NoStructure: CharacterController ground detection still works::cleanupTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=NoStructure: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=NoStructure: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=StaticTree, dynamic=NoStructure: CharacterController ground detection still works::cleanupTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=DynamicTree: CharacterController ground detection still works::initTestCase()
PASS   : tst_query_structure::static=StaticTree, dynamic=DynamicTree: CharacterController ground detection still works::test_timeoutGuard()
PASS   : tst_query_structure::static=StaticTree, dynamic=DynamicTree: CharacterController ground detection still works::cleanupTestCase()
Totals: 18 passed, 0 failed, 0 skipped, 0 blacklisted, 793ms
********* Finished testing of tst_query_structure *********
